Inside the Connected Classroom: How AV is Transforming Education in 2026

March 11, 2026 00:35:34
Inside the Connected Classroom: How AV is Transforming Education in 2026
AV In The Wild
Inside the Connected Classroom: How AV is Transforming Education in 2026

Mar 11 2026 | 00:35:34

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Show Notes

In this episode of AV in the Wild, hosts Neil, Iffat and Sam step inside one of the most talked-about spaces at ISE 2026: the Connected Classroom Powered by Logitech.

Joined by guests Jeff Boggess, Ian Wright and Jay Lyons, the team explores how education is evolving from the technologies shaping how students learn to how teachers deliver content. We look at the shift toward digital learning and immersive tools and the growing importance of AI, accessibility and sustainability - the conversation offers a clear look at the trends influencing modern education.

Filmed live on the show floor, this episode highlights how the Connected Classroom feature brings these innovations together and demonstrates what the future of learning could look like.

A big thank you Jeff Boggess, Jay Lyons from Logitech and Ian Wright from T1V for taking the time to talk with us at ISE!

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Episode Transcript

[00:00:00] Speaker A: Welcome to AV in the Wild, the podcast that dives deep into the heart of the pro AV industry, out in the field, on the move, and in the moment. [00:00:09] Speaker B: This episode is brought to you in partnership with Integrated Systems Europe. Recorded live at ISE 2026. In this edition, we delve into the Connected Classroom, powered by Logitech, an innovative interactive show floor feature that has gained momentum as edtech becomes increasingly vital within the sector. We speak with Jeff Boges, a driving force behind the Connected Classroom project, Jay Lyons from Logitech and Ian Wright from connected classroom sponsor T1V. [00:00:38] Speaker C: Hey, everybody. I'm live in the Connected Classroom here at ise and I've grabbed Jeff Beaujis. Jeff, this is your concept, this is your baby. Tell everybody what the Connected Classroom is all about. [00:00:48] Speaker D: Yeah, you know, I think we see so much innovation that happens in the B2B space across the show floor. Jason and I from Kinetic Culture came to ISE and said, hey, what if we took that same type of innovation and showed use cases for the education space? No better partner to do that than Logitech. So they have a. I'm biased, of course, but amazing product that bleeds over. And so last year was the start of it, amazing momentum. We came back this year and what it really is is to showcase how students From K through 12, as well as higher ed, work in the classroom, how the innovation is moving to places behind us. Podcasts, streaming from home. [00:01:29] Speaker C: Esports is a big thing as well. [00:01:30] Speaker D: Yeah, esports, headsets to microphones, everything matters. And so, but what matters most to us here about the Connected Classroom is everything that you see here in the space gets donated back to the city of Barcelona. So big social element that ISC is doing to to really give back to the city and connect to classroom is connecting all those pieces to make really good impact. [00:01:52] Speaker C: So I love what Mike Blackman's doing. Again, there's just across ise, that whole thing of like bringing back into the city, you know, thanking them for, again, their support and putting on this, this great event for us here. Talk us through, you know, the type of people that have been coming here. Because again, this is a kind of AV and UC show. We had, we had teachers, we had students. Again, is it the integrators looking at this tech to supply and who's been kind of coming to the booth? [00:02:14] Speaker D: You know, I think what's really unique is you. You nailed a lot of folks that have come through, students, teachers, educators that are already at the show. So really giving them a focus view, getting really Granular to education application. But one word, you said there were integrators. I think folks who are already at the show and building their different buyers are seeing opportunity to scale their businesses to different verticals, different ICPs. And I think that's, I mean that's what IC is about, is bringing people together and opening the possibilities not only for innovation, but how we work and maybe who we sell to. [00:02:49] Speaker C: Now you've knocked it out the park here today, this area. How are you going to level it up for next year? Are you coming back with this? You got any ideas, any, any teasers for 2027? [00:02:58] Speaker D: We've only touched the surface on what Connected Classroom is about. But if you think about the way the world is changing, everything is becoming experiential. We saw some folks sit down and you know, try the headsets on, get behind the camera, I think got the [00:03:13] Speaker C: Meta headset with the MX sync over there. That's pretty cool. [00:03:16] Speaker D: Had like a live artist. What if we had like if, if you ever been to different types of stores, I think Apple does it. Well, you get in and you're not only touching and feeling the products, you're actually using them. And I think that's what we have an opportunity to do here. The last thing I'll say is we, you know, we saw over a thousand educators come through, shuttled in from places across the city. I want to see that number grow. I want more people to come in, get hands on, not only because of what they see, but the impact that we're making again, going all back to what we can do with more partners coming in and making an impact for the city of Barcelona. [00:03:50] Speaker C: I think that's a real key point there because again, remember when I was back at school, the teachers and the lessons and the classes that you really remember, the ones that brought it to life, made the education, the content and the lessons really sing and I guess that's what we're doing here. Where do you go next again? Obviously there's got to be something in between now and ISE 2027. Where do you go next? What's your next thing for the rest of the year? [00:04:11] Speaker D: Yeah, for the rest of the year is really planning for next year because I think that's about as, as big as we want to go, but it's really meeting with folks who have come through as. Yeah, follow up for all the partners that have come and said, what's the Connected classroom again? It's this buzz that's happening on the show floor and we have a lot of interest. So again, I think it takes time to be very intricate on like how you make this something different experience and again, an experience. And we want to partner closely with those folks to come by. So it isn't just another logo in a booth or another piece of product. It's actually showing and enabling like you said, educators who are going to make a difference in those classrooms. [00:04:50] Speaker C: Where can people find out more about you? And again, you're amazing content creator, big fan. Where can people find. Hook up with you and obviously find out more about the connected classroom? [00:04:57] Speaker D: Yeah, I am on LinkedIn every day, so my full name Western me. My full name is Jeffrey Boges. And there we share a lot about what we're doing here with IAC as well as other things within the. The B2B space. I think, I think I'm a plethora of different genres, so would be happy to connect. Yeah, be happy to connect with anyone there and share more information about how you can get involved. [00:05:19] Speaker E: We are at ISC, it's 2026. We're in Barcelona and we're in the amazing studio provided by the Midwich group AV on air, which is stunning. I think I would go so far as to say it's the best studio in the show. There should be a best studio in the show award. What do you think, Neil? [00:05:39] Speaker C: There seems to be more of the studio. Again, Midwich kicked this off several years ago. This idea of a podcast studio on the show floor. Podcast is. Is definitely a growing area and again, people are trying to get more content out of the show externally for people who can't attend and to keep the show living on. [00:05:54] Speaker E: Absolutely. And it's, it's not just the IFA and Neil show. We are joined. We're really, really lucky to be joined by Jay from Logitech. And we're going to be talking about something that's really exciting and actually heartwarming to me because some of you may not know that my background is teaching and, you know, education is still really important to me. Jay, welcome. [00:06:16] Speaker A: Thank you. [00:06:17] Speaker E: How are you? And for those listening, could you tell us a bit about yourself? [00:06:21] Speaker A: Yeah. Thank you for having me. So my name is Jay Lyons. I am the product and portfolio manager for Logitech, specifically for education on our Verticals team. So, yeah, and, and we got the. [00:06:33] Speaker C: This is the first year we're doing the connected classroom. [00:06:35] Speaker F: Again. [00:06:35] Speaker C: You think of ise, you think, you know, big projection screens, automation stuff, but we've actually got a connected classroom here on the show floor, which is new, I think that ISE have put in. So education becoming more of a piece to this, you know, AV world that we live in. Taking it more verticalized, I guess. [00:06:55] Speaker E: So for people who don't know what the connected classroom is, can you give us. It doesn't have to be the elevator pitch. It could be a bit longer. [00:07:02] Speaker A: Yeah. Actually, this is something that ISC put on, and I think. I'm not sure if last year was the first year. I think it was okay. But we did it last year as well. So ISC put this on the connected classroom concept, and they. It's a partnership with kinetic culture. So they. They reached out and we were happy to be a sponsor and very fortunate and thankful to be a sponsor. And so we did it again this year. We loved it last year. And then this year was. Was like. Like as far as from last year to this year, so much had changed, like, so. So, yeah, so a little bit of background on it. It's essentially bringing. And it could be any sponsors that want to be a part of it. So it's showcasing products specific for education, and this could be K through 12, higher ed, combination of both. And so Logitech's approach is we wanted to showcase a lot of our products that we have and that we've designed specifically for education and how they can all come together to create this very simplified environment for classrooms. So, yeah, that's basically the background of it. [00:08:07] Speaker E: And what can people see from a Logi perspective? So which components are. [00:08:15] Speaker F: Sure. [00:08:15] Speaker A: Oh, yeah. And one other thing I did want to say about the Kinect classroom, one of the other things that IC has part of it, and it's amazing, is at the end of the show, all the products in the booth from all sponsors get donated to the city of Barcelona. [00:08:27] Speaker E: Amazing. [00:08:28] Speaker A: So these are all going to find their way into various classrooms. [00:08:31] Speaker E: And that giving back, that's been a theme for a few of our episodes, hasn't it? We seem to be coming across that theme again and again. And, you know, maybe. I mean, this year's theme for ISE is Push Beyond. Here you go. Ise. How about Giving Back as a theme as well? It's happening. [00:08:48] Speaker C: So a lot of customers, vendors are looking at circularity of products, that sustainability piece. And again, rather than all this stuff getting thrown in a skip or burned at the end of the show, let's give it a second life and let it go out there and add value to the community to educate or to other, you know, areas where it can benefit people. [00:09:07] Speaker E: So what is the Logitech message? When it comes to education and that space, because it is a very different approach to corporate. But there's bound to be some crossover, I guess. [00:09:17] Speaker A: Sure. And I think actually, that's a good point. You know, I think Logitech took a hard look quite a while ago and saw that there was a lot of products being sold into education, and one of the big ones was being products being sold into K through 12. And, you know, these are products that, you know, Logitech takes design very seriously. And so when we design a product, it's very much for, you know, a general, Like a use case, a specific use case and a specific user. So having products that were designed for, you know, the B2B space or, you know, consumers for business, and any of that kind of stuff being used in for students that are, you know, 9, 10, 11 years old, like a headset, for example, you know, that's not going to fit the same. That's not going to last the same. Kids are amazing, but also very destructive. So you need to design your products specifically, just kids. [00:10:06] Speaker C: We can learn a lot from the business world. [00:10:08] Speaker A: Yeah, but that was our message, is that, okay, if our products are going to be sold in this vertical, we need to make sure that we're designing them for this vertical. So we, you know, that's. I think our biggest message is to showcase that we're making products now specifically for, you know, whether It's K through 12 or higher ed, we want these to work. And so I think a good example of that is, you know, in a K12 space is the Zone Learn headset. [00:10:30] Speaker E: Right. [00:10:30] Speaker A: You know, we saw a lot of the, you know, certain headsets being sold in education that, again, were designed for adults. And usually headsets across the board are tuned for, like, bass media, that kind of stuff. They're not tuned for speech intelligibility, which is a big thing. So we wanted to make a headset that was designed specifically for kids with kids. So we actually. My daughter was the main prototype around this as we were making it. [00:10:55] Speaker C: Did she get credit on the box? [00:10:57] Speaker A: You know, I don't. I don't know that she ever. [00:10:58] Speaker E: Was the product named after her. [00:11:00] Speaker A: That's a name I tried. I tried. Her name is Zoe. It is Zone Learn. So it's close. [00:11:07] Speaker E: Well done, Zoe. [00:11:08] Speaker A: Yeah, she was six at the time. And so, you know, she had a lot of 3D prints sitting on her head for a while. But, yeah, so we. We started there, and then, of course, we expand out and we get a lot of. We have a lot of different groups that we can leverage and utilize, and a lot of partnerships that we've had established with schools. So we were able to use our little early on prototypes with a lot of different age groups, different hairstyles, things that people with glasses, people with earrings. You wanted to make sure that this could fit and also last in that kind of environment. So it was really important us to get a very comfortable headset. And again, that was designed for, you [00:11:48] Speaker E: know, apps that are going to be lightweight, I guess. [00:11:50] Speaker A: Yes, very lightweight, have a lot of cushion. So we actually done some case studies that were amazing. We did one case study with Epic, and I want to say they used an existing headset that they had for two weeks, then they switched to Zone Learn for two weeks. And I think the kids, I think they preferred Zone Learn. It was like 97% they preferred zone Learn. And then the biggest one was, I want to say it was they were able to complete 47% more books within the EPIC platform when using Zone Learn. And that's huge. You know, it was because they could hear it more clearly. And again, when it's like English as a second language, for example, they were able to be heard by the teachers. We heard a lot where teachers would have to sit with the students as they were speaking back and listen because the microphones of other headsets weren't picking it up properly. And that all went into our design, all went into our. Our research. We focused on how that alignment works. Like those boom microphones. Kids move them around. They, you know, at a younger age, they don't know that it needs to be perfectly aligned. So we wanted to make sure that it would align for them and they don't have to worry about it. So, yeah, that was, that was one of those things. And that's what's been important for me. And the ability to show it here at ISE, in that connected classroom, we get to show these products that, you know, a lot of people may not know Logitech makes. They always think, oh, Logitech keyboard mice. But we make so much more. [00:13:03] Speaker C: I guess one of the other big areas you talked about, headsets. But the big change since, you know, I was at school many, many years ago, was all papers, books, textbooks, and all the rest of it. Now everything's gone digital. I know a lot of schools, certainly, again, in. Certainly the Far east is a great example in Japan, I think, where the. They're all being equipped with tablets. [00:13:22] Speaker A: Yeah. [00:13:23] Speaker C: So rather than, again, it being textbooks, papers, we used to have to get wrapping paper and wrap around Our exercise books make them loud. I don't know if you did that, but in the UK we always used to wrap our books. But iPads now are the big things again. I know Japan had this massive deal with regards to everybody was going to be equipped with tablets. Again, what are we seeing with regards? I know Chromebooks are really big in education in the UK and Google are doing a lot in that. Apple obviously are doing a lot around schools. What are you seeing around that kind of change in drive towards more of a digital informed student versus, again, moving away from handwriting and written and things like that? [00:14:00] Speaker A: Well, I think it's the medium, right? I mean, you know, I, I myself saw it in action for the first time and I always heard that growing up as well, because again, in my generation it was, computers were starting to be a thing and I can remember my parents making jokes how they couldn't work the remote or work the computer and so they had to ask their kids. And today it's the same thing. You know, you give even a three or four year old a tablet and they can instantly adapt to it, they can instantly figure it out. So I think there's a couple of things that you're seeing in this, this paradigm shift, you know, away from textbooks and things like that is again, it gets their attention. You know, it's, it's really difficult to maintain attention inside of a book and text and you know, even when you got pictures and things like that. But when you've got a tablet, it's something that they just relate to instantly. They can, they get it, it's something that they gravitate toward and same thing. Now the next thing is having that immersive experience. You've got VR and all that, having a writing exercise. We did the MX Inc. For example, for the same thing. You have this writing exercise and if you're practicing pen to paper or pencil to paper, it's hard to get students to stay focused on that. But you put them in a VR headset and you give them an mxyc, for example, and they'll write and draw all day and they're going to have fun doing it. So. But again, the test comes back to pencil and paper. So when they go to do the tests, you know, and they're using a different type of controller to learn how to write, that doesn't translate. So having something like a stylus, you know, that's going to transition to pad and you know, like doing the pencil and paper, then it makes sense, you know, so they can learn it in the immersive experience, then they can actually practice it in real life and it, you know, it's something that's more comfortable to them and they get it. So I think that's the biggest thing. I think the change is really that, you know, this is the medium that they, they, they have adapted to. That generation is just like, if you give me a tablet, I'm good to go. You give me a textbook and I'm probably going to, you know, space off. [00:15:55] Speaker E: Yeah, and I was just going to ask that because when I talk, am I going to show my age? But when I was teaching, I mean, one of the things that was really clear, especially with youngest, the youngest children, you know, the inner ear doesn't develop for many years. So actually what you perceive to be, well, they're not listening, they can't hear you. So, so even understanding that and the way classrooms have improved in terms of support for the teacher. I used to lose my voice by. So our school year started in September, more or less in the same week. In November, I would have no voice. Yeah, because you're constantly having to shout and stretch and, and your voice is not, you know, we're not, we're not supposed to. [00:16:41] Speaker A: Yeah. [00:16:42] Speaker E: So all of the, this tech that is available now, I'm a little bit jealous, but it, it also in. Tell me a bit about the, the assistive side of it. So, you know, kids who do need a bit more help, who, so you might not, you know, can customers actually put together or are logi interested in that market, the assistive learning market and what's happening with that? [00:17:13] Speaker A: Well, I can never talk about products that we're currently making obviously, but I can tell. [00:17:18] Speaker E: You can talk about the concept. [00:17:19] Speaker A: Yeah, I can tell you. Yeah, we're taking a look at that and we've been doing a lot of research in that area for quite some time and it is something that we very much take to heart and we're passionate about. So it's something we want to get right. So we have been looking at a lot of those things and I can't say that we've done anything that we've had launched anything yet. But we've been working on a few things in that market that we want to really, you know, hopefully assist and make that easier. And I agree, like areas like that from a teacher perspective, you know, being able to help them, it's not just about the students. We want to make sure the teachers also are getting some type of assistance to help simplify their day to day. Because again, if they're struggling to get this technology to work for them, then that means students aren't getting a chance to learn. So every minute that we take away from that is, you know, ends up impacting the kids much more than you would imagine. So we did the same thing. I can. I could talk about. We launched Logitech Reach a while ago. So, I mean, we can all remember document cameras, and we all. All remember overhead projectors. I mean, I will definitely tell you, all my age, I had to remember the overhead projector. And, man, if you had to have that seat right behind it, it was basically like you're sitting in a microwave. [00:18:31] Speaker E: It was just gonna burn that image. [00:18:33] Speaker A: Yeah, but. But just how document cameras replaced overhead projectors because they could do so much more. We. We see that happening today. You know, document cameras are. Are no longer able to do what they used to do because, again, most of the documents have become digitized. So there's less of a need and less of a use case for them. But there are new, new things coming out, and there are new things that you need to bring into. So science is a big one that's been around forever. Obviously, it's not new, but, you know, we've all had to gather around the table to see the science experiment. And you've got the three kids that are getting the upfront view, and they're paying attention, and then the rest are off goofing around. [00:19:10] Speaker E: Good stuff. [00:19:10] Speaker A: Yeah, yeah. So we. We wanted to maybe design a new product that could help in that area. So we wanted to help teachers bring in new subjects and be able to give everybody a front row seat. So that's what Reach is. It's. It's a very simple concept. There's no buttons to press, there's no digital zoom, and there's no moving your content in front of the camera. Now you can move your content around the camp. I mean, your camera around the content. And you can bring in 3D objects and really explore them. So now 3D printing is a big thing. So this camera can move around freely in space, and when you let go, it stays there, unlike those flexible arms that kind of recoil back into a new position. Now you can really, truly move this camera around in space, and you can explore plants, and you can ask, you know, now you have this AI assisted thing like AI Studio or, you know, Gemini Live, things like that. You can actually use Reach in with this, and you can ask it questions and say, where did this plant come from? Where did this rock come from? Where did it originate? Where on this globe. Can. Can you tell me? And it'll interact and explain these things. So now it's more than a teacher device, it's a student device, too. And one of the newest things in learning. This is again, unfortunately, with my own daughter. I gave her reach in AI studio and I said, you know what? Ask it some questions. And she was having fun. And I noticed something in class. She refuses to ask questions when she doesn't understand math concepts. And at home, she also is to referring, observed. When I ask her, I can tell that she didn't understand why she needed to do this math problem this way. [00:20:35] Speaker E: Right. [00:20:35] Speaker A: And so I ask her and she just kind of looks at me and she's. I think she's scared that I'm going to judge her. Right. Or that her, her colleagues are going to judge her in class. I give her a reach and she asks AI and she can ask it whatever she wants. There's no more anxiety or pressure or stress. Like, she can ask it whatever she wants. And she did. And she, you know, dug into it a little bit. I was shocked. Later, she started kind of cheating with it, so I had to stop it. But, I mean, they're always following the race. [00:21:03] Speaker C: Yeah, yeah, absolutely. [00:21:04] Speaker A: But it was interesting to see that. So I think we're going to see a lot more stuff like that. And I think it goes back to that point where you're. You're getting things that assist in so many different ways to, to people's needs. Right. If they're anxious and they're nervous to do these things, well, AI kind of releases some of that anxiety. It kind of allows them to have a space where, where they can do that. So you give them an opportunity with a camera and some AI help and a headset, and they'll ask it whatever they want and they don't have to be so scared about it. [00:21:33] Speaker E: That's amazing. Slightly different question. Tell me. And I know from speaking to Neil that this is a big thing for Logitech. Tell the listeners a bit about what you're doing in terms of sustainability and that. That commitment to the footprint we're all leaving on the planet. [00:21:57] Speaker A: Oh, yeah, that's. That's huge for Logitech. In fact, we have a lot of internal training on this to try to make sure that we're always working towards sustainable, our sustainable goals. And yeah, from a carbon footpoint, footprint is one of our biggest ones. [00:22:09] Speaker E: That wasn't to test your training. [00:22:11] Speaker A: No problem. Not a problem. But, yeah, I am actually nervous because we are very. We do Take it very seriously. And I don't want to say anything wrong, but. But yeah, it's important to all of us. It's not something that we're having to train. It's not an obligation like we all do it. It's there for us to learn. So we get a lot of this information to help us, and we get a lot of courses that we can take to help us understand it better and the importance of it. But it is extremely important for us. So I can tell you, as a product manager, when we start that product development, that starts in the beginning, we want to make sure that we're using reusable plastics. [00:22:47] Speaker C: We want to. [00:22:48] Speaker A: Want to make sure that our percentages of that are really good so that we're not wasting anything. And again, we are very serious about the carbon label and all that. It's massive for us. I mean, we want to make sure that if we're putting these products out in the world and just like I talked about with Zone, learn the headset. Another key part to that was not only using sustainable materials, but we also wanted to see. To create a headset that could last over time. So, yeah, we saw that these disposable headsets that were fitting the budgets of what schools thought they needed to do, they're just being thrown away. Usually they're throwing away two to three times a year. [00:23:23] Speaker E: Wow. [00:23:24] Speaker A: And we wanted to make sure that wasn't the case. So we found that the. The most important or most like commonly broken components, obviously we wanted to make them as robust as possible. But again, there's. I think it's impossible to make something robust enough to. To sustain a kid. I mean, kids can find a way to break anything. But we did the best we can to make it as robust as possible. And then we made sure that these main components, like the cables, for example, we wanted to make sure that they were replaceable so that when a cable broke, they could just replace the cable, not the headset. If the ear pads were getting picked apart and destroyed, they could replace those and not the headset. So we've made this to be very replaceable for people so schools can actually continue to maintain that same product. And then as we looked at that, we said, all right. We also saw this shift at the same time. We were developing where chromebooks and iPad, 9th gens, were still using the aux 3.5 connection, right? Then all of a sudden it's USB C. So schools are having to throw out all these AUX headsets and buy USB C. And they were kind of transitioning over time. So again, not only are the cables replaceable, they're swappable. [00:24:29] Speaker E: Yes. [00:24:30] Speaker A: So we made sure that you could swap from an AUX to a USB C. So again, you don't have to replace your head headset, just replace the cable and you don't even have to throw that cable away, you can still reuse that for other products. [00:24:41] Speaker E: Absolutely brilliant. And such a simple solution as well. Right, I understand you've got some solar powered. [00:24:48] Speaker A: Some what? [00:24:49] Speaker E: Some solar powered kit as well. [00:24:51] Speaker A: Yeah, we got a new keyboard that we launched. Yeah, that's. [00:24:53] Speaker E: How does that work? Well, we get no sun in the uk, we're all vitamin D deficient, so what. What can we do? [00:25:03] Speaker A: You know that one, that one is part of a different group. So I do not know. [00:25:07] Speaker C: Yeah, signature solar keyboard. One of the big challenges around keyboards, wireless anyways, they use alkaline batteries, so every two or three months you're putting in AAA batteries in there. So we've got a solar cell in there which allows it to sustain for up to three months and it works not only on actual sunlight, but it will work on, you know, incandescent light, lighting and lighting in the roof. So completely powered from that. We, we had an old one called the K750 which had massive great big solar, like a big calculator. It's almost hidden away now. A lot of people think it's a pen holder, but it, it actually is a soda cell. You can put it away in a cupboard for, for three months, pull it out and it still has enough charge. Got a capacity. [00:25:47] Speaker E: It holds it. That's brilliant. [00:25:48] Speaker C: It holds it. And again, no alkaline batteries in there. Fully wireless and it's a great piece from. Are sustainable and it's built from over 50% post consumer recycled plastics. And again, just leading on for the sustainability, all of the lithium batteries we use, we use 100% recycled coal in our batteries. So again, as you say, it's part of our DNA, that whole sustainability piece. We'd love to bring a solar mouse but unfortunately you kind of COVID it with your hand so you'd have to have like some sort of like hat that goes on top. But again, trying to remove that one piece around alkaline batteries with just the signature soda really kind of drives that, that forward from a sustainability point of view. So it's a great piece of the portfolio. [00:26:27] Speaker E: Well, huge congratulations on Connected Classroom. It's heartwarming to hear that that kit is going to be going out and being used locally here in Barcelona. Is there Anything else you'd like to share before we wrap up? And also, where can people connect with [00:26:41] Speaker C: you after the show? Where can they go? [00:26:44] Speaker A: I mean, go to our website, go anywhere. I mean, as far as other shows, we're definitely going to be doing more shows. We have educational shows happening in the United States here coming up pretty soon. So we'll be there present as usual and showcasing our products specifically for education. Beyond that, if you're here at AIC and you get a chance to come by, come take a look. I didn't get to talk about all of our products, but we're showcasing our Vivo wireless cameras and we're showing, yeah, they're fun and we're seeing a lot of use cases in education. [00:27:12] Speaker E: Amazing. [00:27:13] Speaker A: You got sports where they're able to stream these live. You've got just like morning news segments. We've seen a school district actually bring these on and they've got the three camera kit and students are able to create their own broadcasting and actually do little news segments. And since they're all wireless, becoming a big thing. So we're seeing a lot of that. And it's been hugely popular in the connected classroom. I was not expecting that. Honestly, I was expecting, expecting more on our, you know, we have the Rally Camera streamline kit and the new Rally AI Camera Pro, which, you know, the Pro has the tracking capabilities and the preset buttons to just simplify that whole solution. So now, hey, teachers don't have to worry about anything if they're walking around a classroom. They see a button, they press it, they know the camera is going to be on them. And when that's not the case with the Rally AI Camera Pro coming down the line, they're going to get tracked. So I thought it was going to be more of that, but shockingly, Mevo has been a huge, huge thing. So. [00:28:06] Speaker C: Yeah, and So I guess Logitech.com. [00:28:08] Speaker A: yes, Logitech.com. thank you. Sorry. [00:28:11] Speaker C: Oh, good. I'd love to again talk more about this again. Go to the website, we'll get you back on again. It's a great topic to talk about again. We're bringing, these are the next generation we're bringing into this industry and educating them, bringing them forward in the world again. The digital learning and the connected classroom is a huge topic as we bring new talent into this industry. So, Jay, thank you for the work you do. [00:28:35] Speaker B: My name is Sam. I'm live at ISE 2026 and I'm here in the Connected Classroom with Ian from T1V and we're going to talk about what's going on in education, what's happening on the connected classroom, and the biggest trends impacting how we learn and how we deliver education. Ian, thank you for joining me. Tell me a little bit about yourself and a bit about T1V. [00:28:58] Speaker F: Thank you. Nice to be here. My name is ian Wright. I'm VP of Sales for T1V. And we are a software company that provides interactive collaboration software that's used in classrooms and in enterprise across the world. [00:29:13] Speaker B: And how did you come to be part of this wonderful feature on the show floor? The Connected Classroom? [00:29:18] Speaker F: Yeah. So lucky opportunity. We're super excited about being a partner with Logitech and ISE at this show. Just through partnerships, we were able to make the connection and be a part of this. And so, again, super excited to do that. [00:29:34] Speaker E: Great. [00:29:34] Speaker B: And I'd imagine that being connected with other technology brands in this space is super important for creating the connected classroom as well and making sure that those systems are integrating perfectly to deliver the solutions that you need to. What big trends do you feel are happening in the Connected classroom space at the moment? [00:29:55] Speaker F: Yeah, so I think that the trend is getting people back on campus versus the hybrid. It's still part of it, but we're hearing a lot of schools looking for technologies that will engage students better to bring them back and make them want to be in the classroom, versus just watching a PowerPoint or sitting through a lecture and not actually, you know, engaging with what they're doing. [00:30:19] Speaker B: Yeah. And you've probably had quite a lot of visitors coming over. I mean, it's a wonderful feature, and it's great to see so many technologies and so much interactivity on this booth. What have you found visitors that are coming onto the booth? What have they been asking you about what's happening in the connected classroom? What are their biggest concerns or what do they see as the biggest opportunities when it comes to the connected classroom? [00:30:41] Speaker F: I think making sure that all the technology integrates the best way. And so I think that's where partnerships like what we have with Logitech and others to where we can seamlessly integrate the hardware with the software. And I think one of the other things is that we look to provide solutions versus just throwing a bunch of hardware in a room. Our goal is to make this software easy to use so professors and students enjoy using the tools. And it's simple. [00:31:10] Speaker B: Great. And we've got this wonderful board behind us, so, I mean, it looks a lot of fun. We've been throwing different things onto the screen and Making them bigger and smaller and really interactive. Tell us a little bit about what we're seeing here on the screen. I will give you the mic for this one because it might be a bit easier. [00:31:27] Speaker F: Thank you. Yeah. So this is our Think Hub canvas. So you have 20 times the real estate to manipulate content of any kind. That can be browsers. Like this is. It's just a browser. I can change this. I can annotate on it, draw on it. I can bring in content from thumb drives or from network drives. I can bring in HDMI sources. So there's nothing connected into this, but that's just an HDMI source. So it could be student computers all around the classroom. We can do anywhere from 0 to 40 simultaneous HDMI feeds on Canvas. And right now you're seeing this on a 65 inch Avicore. It could be on any size, any aspect ratio, any resolution display. So it could be a 32 by 9 interactive LED wall. And then you would have all of this virtual real estate to manipulate content and engage with your audience. [00:32:23] Speaker B: And from a student perspective, they can come in, create, ideate together, interact with. The board is probably very good for building confidence as well and presentation skills. And once they finish that session, does that disappear forever or can they come back to it? [00:32:40] Speaker F: Good question. So they can come back to it. We can go in and we can save it as a canvas. We can give it a passcode that can be saved to the. To the network infrastructure so that you can bring it up in any classroom you go to with a Think Hub. And so, yes, it's persistent, so it's always going to stay there. And the students can just continue to build on their projects. [00:33:02] Speaker B: Fantastic. And are you at T1V in markets all around the world? Is this a popular technology? Perhaps you can tell us a little bit about the different markets that you're in and the different technologies that you're seeing being used in the Connected classroom. [00:33:19] Speaker F: Sure, yeah. I mean, we're in anywhere that you see. Active learning is a great space for our software, bringing people together. We're also in, you know, like schools of engineering, schools of business, schools of medicine, where you're trying to get students learning together as groups versus just individual, individual work. And then we're in enterprise and all kinds of places all around the world. [00:33:45] Speaker B: Super, super. And it's all about that kind of collective connected experience and getting people to learn together, like you say. And this is what's so wonderful about a feature such as Connected Classroom, where you can see all of the technologies, how they work together all in one place and what the future can look like for education providers and students alike. So before we wrap up, final question for you. What do you think will be the biggest influence from a technology perspective on the connected classroom in the next five years? [00:34:16] Speaker F: Well, I think that, you know, schools trying to bring students back on campus is a big one. So I think the technology is going to have to continue to evolve, which because we're software based, we can do that. But then I think AI is going to start driving a lot of interactivity as well. We're starting to develop AI tools and engines to ingest into Think Hub. And you know, we're hearing a lot about that integration where trying to get students to utilize it versus trying to get them not to. I think it's going to be a big, big key. [00:34:49] Speaker B: Well, AI is everywhere and it's a megatrend here at ise, so thank you for bringing that into the conversation there as well. Thank you very much for joining us today. If people want to find out a little bit more about T1V, where should they go? [00:35:02] Speaker F: Sure. Our website is t1v.com and we've got all kinds of information and happy to help and answer any questions. [00:35:09] Speaker A: That's a wrap on this episode of [00:35:11] Speaker B: AV in the Wild. Big thanks to our guests and to [00:35:14] Speaker A: you, our listeners, for joining us on [00:35:15] Speaker E: this journey through the AV landscape. [00:35:17] Speaker B: If you liked what you heard, don't forget to subscribe. Share Leave a Review it helps us keep the conversation going. [00:35:24] Speaker A: Catch us next time as we hit [00:35:25] Speaker E: the road again with more voices, more stories, and more of what makes AV wild. Until then, stay curious, stay connected, and stay wild.

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